Participants in the Metaverse Standards Forum include many of the largest companies working in the field, from chip makers to gaming companies, as well as established standards bodies such as the World Wide Web Consortium (W3C), the group said in a statement. creation on Tuesday.

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At the moment, however, Apple is clearly missing from the list of members, which analysts expect to become a dominant player in the metaverse race once it introduces a mixed reality headset this year or next. Gaming companies Roblox and Niantic were also not included in the forum, nor were cryptocurrency-based emerging metaverse platforms such as The Sandbox or Decentraland. Apple has not yet publicly acknowledged plans for a handset, though it has reportedly given its board a sneak peek at the product, according to Bloomberg. He did not immediately respond to a request for comment regarding the new metaverse forum. The introduction of such a device would put Apple in direct competition with Meta, which has bet its future on the development of the post-universe and has invested heavily in hardware to make its vision of interconnected virtual worlds a reality.

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Meta, known as Facebook until it changed its name as part of its metaverse pivot last year, has revealed plans for a mixed reality headset codenamed “Cambria” to be released this year. Apple has been heavily involved in creating web templates like HTML5 in the past. For 3D content in metaverse, Apple partnered with Pixar on the “USDZ” file format and with Adobe to ensure that it supports the format. Neil Trevett, executive at Nvidia chip maker who chairs the Metaverse Standards Forum, told Reuters that every company is welcome to join the group, including participants from the world of cryptocurrencies. The forum aims to facilitate communication between various standardization bodies and companies to bring “real interoperability” to the post-universe, he said, without considering how Apple’s absence would affect that goal. (Report by Katie Paul, additional by Stephen Nellis, Edited by Lincoln Feast.)


title: “Meta And Other Tech Giants Form A Body Of Conversion Standards Without Apple " ShowToc: true date: “2022-11-15” author: “Emily Johnson”


Participants in the Metaverse Standards Forum include many of the largest companies working in the field, from chip makers to gaming companies, as well as established standards bodies such as the World Wide Web Consortium (W3C), the group said in a statement. creation on Tuesday.

Content of the article

At the moment, however, Apple is clearly missing from the list of members, which analysts expect to become a dominant player in the metaverse race once it introduces a mixed reality headset this year or next. Gaming companies Roblox and Niantic were also not included in the forum, nor were cryptocurrency-based emerging metaverse platforms such as The Sandbox or Decentraland. Apple has not yet publicly acknowledged plans for a handset, though it has reportedly given its board a sneak peek at the product, according to Bloomberg. He did not immediately respond to a request for comment regarding the new metaverse forum. The introduction of such a device would put Apple in direct competition with Meta, which has bet its future on the development of the post-universe and has invested heavily in hardware to make its vision of interconnected virtual worlds a reality.

Content of the article

Meta, known as Facebook until it changed its name as part of its metaverse pivot last year, has revealed plans for a mixed reality headset codenamed “Cambria” to be released this year. Apple has been heavily involved in creating web templates like HTML5 in the past. For 3D content in metaverse, Apple partnered with Pixar on the “USDZ” file format and with Adobe to ensure that it supports the format. Neil Trevett, executive at Nvidia chip maker who chairs the Metaverse Standards Forum, told Reuters that every company is welcome to join the group, including participants from the world of cryptocurrencies. The forum aims to facilitate communication between various standardization bodies and companies to bring “real interoperability” to the post-universe, he said, without considering how Apple’s absence would affect that goal. (Report by Katie Paul, additional by Stephen Nellis, Edited by Lincoln Feast.)


title: “Meta And Other Tech Giants Form A Body Of Conversion Standards Without Apple " ShowToc: true date: “2022-11-04” author: “Roberto Facteau”


Sign up now for FREE unlimited access to Reuters.com Register June 21 (Reuters) – Meta (META.O), Microsoft (MSFT.O) and other tech giants struggling to build the emerging metaverse idea have formed a team to promote the development of industry standards that would make them compatible. the emerging digital worlds of companies with each other. Participants in the Metaverse Standards Forum include many of the largest companies working in the field, from chip makers to gaming companies, as well as established standards bodies such as the World Wide Web Consortium (W3C), the group said in a statement. creation on Tuesday. However, Apple (AAPL.O) is currently missing from the list of members, which analysts expect to become a dominant player in the metaverse race once it presents a mixed reality headset this year or next. read more Sign up now for FREE unlimited access to Reuters.com Register Gaming companies Roblox and Niantic were also not included in the forum, nor were cryptocurrency-based emerging metaverse platforms such as The Sandbox or Decentraland. Apple has not yet publicly acknowledged plans for a handset, though it has reportedly given its board a sneak peek at the product, according to Bloomberg. He did not immediately respond to a request for comment regarding the new metaverse forum. The introduction of such a device would put Apple in direct competition with Meta, which has bet its future on the development of the post-universe and has invested heavily in hardware to make its vision of interconnected virtual worlds a reality. Meta, known as Facebook until it changed its name as part of its metaverse pivot last year, has unveiled plans for a mixed reality headset codenamed “Cambria” to be released this year. Apple has been heavily involved in creating web templates like HTML5 in the past. For 3D content in metaverse, Apple partnered with Pixar on the “USDZ” file format and with Adobe to ensure that it supports the format. Neil Trevett, executive at Nvidia chip maker who chairs the Metaverse Standards Forum, told Reuters that every company is welcome to join the group, including participants from the world of cryptocurrencies. The forum aims to facilitate communication between various organizations and standardization companies to bring “real interoperability” to the post-universe, he said, without considering how Apple’s absence would affect that goal. Sign up now for FREE unlimited access to Reuters.com Register Report by Katie Paul. additional reference by Stephen Nellis. Editing by Lincoln Feast. Our role models: The Thomson Reuters Trust Principles.


title: “Meta And Other Tech Giants Form A Body Of Conversion Standards Without Apple " ShowToc: true date: “2022-10-26” author: “Sherry Wyrick”


With a value of over $ 99 billion, it claimed the 16th place in the list and is the only company in the Middle East that won a place in the Top 20. Since its initial public offering in 2019, Aramco has become one of the largest listed companies with market capitalization. Nico Stouthart, a senior associate at Kantar New York’s consulting firm and chief customer of Aramco, said: “This is in line with their exciting ambition to further their global presence with groundbreaking innovative technologies that will positively impact the people and communities in which they live.” Amol Ghate, chief executive of Kantar’s Insights Division for the Middle East, North Africa and Pakistan, added: “We are excited to see the first brand born in the region enter the top 20 most valuable brands.”

Apple has returned to the top of the list with a brand value of over $ 947 billion and is well on its way to becoming the first trillion dollar brand, according to Kantar. He added that the brand stands out for the high degree of differentiation and continuous differentiation throughout the portfolio of hardware, software and services. The list is dominated by media, entertainment and technology companies, with Microsoft and Chinese multimedia company Tencent topping the top five. The consumer technology industry also recorded the highest average growth (46 percent) this year, with Nvidia at No. 11 on the list, IBM at No. 18 and Adobe at No. 19. Among the giants of social media, only Facebook and Instagram entered the top 20, at No. 8 and No. 20 respectively. In the multimedia and entertainment category, the top three of Google, Facebook and Instagram were followed by YouTube, WeChat, Netflix, Disney, LinkedIn, TikTok and Snapchat in the top 10. This year’s list also reflects the relative strength of Chinese brands, two of which entered the Top 10: Tencent at No. 5 and Alibaba at No. 9. China was also the only market to compete with US brands in category of media and entertainment, with WeChat at No. 5 and TikTok at No. 9.

“The strong brand relevance supports the customer willingness to pay and has never been more important to organizations seeking to offset rising inflation,” said Martin Guerrieria, head of Kantar BrandZ. “This year’s results show us the value of continuously investing in brands and marketing opportunities as a means of maximizing business returns, regardless of market conditions.” The combined value of the world’s top 100 most valuable brands rose 23 percent to $ 8.7 trillion last year, Kantar said, stressing the importance of brand power in navigating a volatile global economy. This year, the brands had to surpass the total valuation of 21.219 billion dollars to gain a place in the list and qualify as one of the largest brands in the world, a limit that has more than quadrupled since the list’s debut in 2006.